Destiny

A Destiny test occurs when a “natural” double 6 is rolled in a charge, volley fire or artillery fire.

Roll 2D6.

2 Dishonour! The opposing brigadier is thrown from his horse, loses his self-discipline and flees on foot! As he does so, he is abused by his own men in a most unsavoury and quite unspeakable manner. Opposing brigade falters
3-6 Steady the Buffs! Recover 1 casualty or melee with élan (the bonus +1CD applies equally to attacking or defending units under a destiny result)
7-8 Discipline! Recover 1 casualty or reform / change formation / wheel* or melee with élan (the bonus +1CD applies equally to attacking or defending units under a destiny result)
9 Dreadful looking fellows! The colonel gives a particularly rousing speech causing even the most hardened grumblers to admit it was probably the finest they’ve heard. The unit recovers two casualties or reform / change formation / wheel* or melee with élan (the bonus +1CD applies equally to attacking or defending units under a destiny result)
10-12 Unsightly demise! A stray howitzer shell embeds itself in the opposing brigadier’s midriff before exploding. The poor fellow is never seen again. Opposing brigade falters

The player may choose just one of these free movement options. But the reform / change formation / wheel option is not applicable in the charge phase.