Charges

Charger moves to 5cm [3″]. Defender fires or manoeuvres. Both roll 2D6 and apply modifiers.

If charge vs. BUA then go straight to melee after the defensive fire.

Troop modifiers

General attached (promote troops a grade)
Elite +2
Veteran +1
Recruit in column / square 0
Recruit in other formation -1
Charging on +1
Heavy cavalry +1
Lancers vs Infantry +1
Campaign cavalry vs heavy / battle cavalry -1

Formation modifiers

Unformed -2
Infantry square / column vs cavalry +2
Infantry line vs cavalry -2
Square vs Infantry -2
Cavalry – narrower frontage -1

Casualty and Brigade status modifiers

Casualties suffered in the charge : 2* / 3 / 5+ (*n/a if elite) -1 / -2 / -3
Unit casualties 4+ / 8+ (10+ elite / large) -1 / -2
Artillery casualties 4+ / 6+ (8+ elite / large) -1 / -2
Brigade is faltering / hesitant / demoralised -1
Defender flanked -2
Defender charged in flank / rear -4

Supports

Flank Within 5cm [3″]
Infantry to rear Within 5cm [3″] 
Cavalry to rear Within 10cm [6″]

Each elite / veteran / line support gives a reroll.

Each recruit / massed column / square / infantry in line vs. cavalry / unformed support gives a reroll with a -1 modifier.

Artillery do not give a reroll.

Charge Results

Infantry vs Infantry / Artillery

Cavalry vs Infantry / Artillery

Cavalry vs Cavalry

Cavalry vs Square