A BIG Pickett’s Charge game for our October Open Day.

American Civil War : 2nd Battle of Winchester fought on a 16″ table split in the middle. A terrific game that everyone enjoyed. We hope you enjoy the pictures.

The club put on a demo game for Dave Brown’s new General d’Armee rules at Salute. There is a great after action report and photos on the GdB forum.

This game was played last weekend but real life got in the way and I haven’t written it up yet – then Jeremy from the Marauders beat me to it and produced the definitive write up so why would I do another !

Marauders blog post


Jeremy’s bane – the Wood Elf artillery

Suffice to say it was an excellent scenario, a fun game played with a great bunch of people. The Marauders, Tim and Dave were first class company and the game swung back and forwards admirably. The General d’Armee rules are shaping up nicely 🙂

Thanks to Mark at the The Wargames Holiday Centre for the usual friendly welcome and excellent administration.

Looking forward to the next one !

Dave’s new ACW rules “Pickett’s Charge” got another outing at the Colours show at Newbury racecourse.

The scenario was The battle of Cedar’s Creek and it was played with 6 brigades per side.

Once again the rules played well and the game was fast moving even though we spent a lot of time chatting to interested bystanders.

By the afternoon we had 3 visitors playing and they all seemed to pick up the rules very easily – which was exactly what we hoped.

The rules should be available in 4-6 weeks.

I visited the Waterloo exhibit at the Prince August factory in Cork last week and was amazed to see the Waterloo exhibit  they have there. It was built by a German guy apparently who cast and painted over 15,000 figures for it. I understand he may be working on an extension to add Hougoumont. If you are ever in the area it is definitely worth a visit.

also picked up the Waterloo chess set to cast myself 🙂

Yesterday at Salute the club put on a participation game (the first for many a year) and we had a lot of fun meeting some new people and chatting about our game – which was based around the Battle of Rate Road during the Winter War between Russia and Finland in 1939.


We tend to use Chain of Command for our Winter War games but we decided that those rules might take too long for a participation game so we ended up creating our own. The fact that we had also been playing Forbidden Island and Forbidden Desert definitely rubbed off a little and we ended up with quite a nice mechanism where the temperature randomly dropped during the game until it was too cold to fight – the visibility dropping at the same time to make the Finns get on and “mix it up” a little.

It seemed to go down well with most people that played it and I am sure it will have another outing this year – perhaps at Colours ?

Fantastic job by Martin on the terrain and Gary on the rules. Dave didn’t play but we still invited him for a curry afterwards.

Hot off the press, just received some more really nice photos from “Big John”. Thanks they look great !

We had another run out of the Waterloo game at SELWG and they were kind enough to award us the prize for Best Demonstration game. The game focused on the attack of the French Guard – but unlike Salute where we played it historically, this time we played it for real. Much more fun! … and the Guard reached the British lines in decent shape.

Extra big thanks to Doug and Andy for doing so much work to put on the game.

I’m sure Mr Brown will be describing it as a “Winning draw to the French!” although Andy and Doug might take issue with that.

Pictures of the LSF game at Colours 2015 featuring figures and terrain by Richard Gillingham and rules by David Brown. Lovely figures Richard.

And a few pictures of Bruce Weigle’s snow terrain – so cool !!

Gary put on a great game on Sunday using GdB rules with modifications for early revolutionary troops. The battle was Neerwinden (Wikipedia link) and his rule modifications were based on command and control changes and introducing more variable troop quality.

The Austrian generals read the terrain well and gave the French a good spanking (pretty much the way it went in real life!)

Enjoy the pics.  House Rules and the Order of Battle used is posted below.


Revolutionary Wars – House Rules

The idea behind the house rules for this game were to better reflect the limited formations that could be used by Revolutionary French troops and to separate troop morale from the level of troop training.

In the Revolutionary Wars the French can field troops ranging from well drilled troops with poor morale (disgruntled ex royalist troops) to badly trained but enthusiastic ones (better National Guards and volunteer units).

In comparison the Austrian army was all Line or 2nd Line (as defined by the current GdB rules) with the exception of some of the Freikorps, who were effectively conscripts.

We restricted the formations that could be used by untrained French battalions to better reflect the ways they were actually used on the battlefield and we added variability to the enthusiasm (effectiveness) of each untrained French battalion determined at the point of it’s first engagement with the enemy.

Training grades:

Training Grades

Masse :

“Masse” is a modified form of Open Order depicted on the table by having a half base width gap between each stand. It moves at line speed and can evade (like skirmishers) as the battalion is not trying to maintain a formation. It is always classed as unformed and suffers the applicable morale penalties. A formation test is required to reform as a column.

There is a -2 target modifier for shooting at a battalion in a Masse formation.

Variable enthusiasm :

When first exposed to battle French National Guard units (including Milice, Legions and volunteer battalions) could turn out to be either reluctant or driven with nationalistic fervour. Before any contact with the enemy they are graded as “Line” for morale purposes. At the point of first contact (either being fired upon, taking a first casualty or being contacted in melee) each unit should roll a D6.

Variable enthusiasm

Position guns :

Any Artillery designated as a position battery may move until they are unlimbered but from then on they remain in that location and can only be man-handled.


Order of Battle :

NB. We consolidated a number of smaller French battalions to play a better wargame.

Neerwinden OOB